Changelog 1.5
Builders
New race Arcanum
Use the power of Ley’s ancient mana. Every tower of your maze uses it. If your tower doesn’t have mana, can’t attack. Try to give a lot of mana and place generators with good strategy. More mana = more damage. HARD.
- Arcane Spellshoot
- This tower cast Ice lance spell, the base damage is 0 but his spell is so strong and slow them. Keep in mind u need mana regeneration, the Cooldown is so little.
- Initial mana 10
- 10 gold cost
- 0,2 cd
- Ice lance
- 30 damage
- 900 range
- 1 mana.
- Rune of Power
- This Rune of Power doesn’t attack, only extracts old mana from Ley lines restoring mana in AoE. You need it for ur towers. Place it strategically in ur maze.
- 5 upgrades, each one give more mana regeneration.
- 30 gold cost
- Restore mana of neaby units in 550 range by extracting old mana from the Ley lines.
- Ley’s Apparition
- Keep in mind, Ley’s Apparition do a lot of damage in AOE but consumes a lot of mana. You need good maze and updated Rune of Mana. Its hard to use.
- Initial mana 10
- 95 gold cost
- 0,2 cd
- Wrath
- 15% to deals 250 damage in 250 AOE, cost 5 mana per cast.
- 900 range
- Volt Spellmage
- This powerfull mage do a lot of damage at high cost. He only can cast 2x Pyroblast to single target before get exahusted of mana.
- Initial mana 10
- 210 gold cost
- 1 cd
- Pyroblast
- Deals 500 damage for single target, cost 5 mana per cast.
- Hexia
- Hexia is an archimage from Dalaran. She is so powerfull, deals a lot of lightning damage in AOE and regenerate mana for allied units.
- Initial mana 10
- 305 gold cost
- 1 cd
- Ley’s Senset
- Hexia regenerate mana for every ally in 900 range
- Electric Lightning
- Have 45% of deals 550 damage for the first target, jump 4 times, -15% damage each .
- Suramar Grimoire
- Doesn’t attack
- Gold cost 200.
- The only finality of this ultimate, is give more base mana for your towers.
- Transfer Ancient Mana
- When Suramar Grimoire reach 100 mana, can transfer his power to ally tower, giving him 5+ base mana.
General
- All round was increased their base hitpoints by 20%, except these:
- 13: Infernal
- 18: Revenant
- 26: Frost Sea Giant
- Reduced start time from 85 to 45 seconds.
- Reduced time beetween rounds from 25 to 20 seconds.
- Added Player’s Shop with good goodies, check it out!! More items soon!
Terrain
- Modified each player space for make space for new shops! 🙂
- Removed trees that hinder the vision of each player in the construction area. The trees are bigger in Reforged.
Waves
- New 10 levels, these levels are more harder than previous one, also have special abilities, be care & prepared!
- LEVEL31: Dark Frigate – Fortified – Flying.
- LEVEL32: Space Marine – Heavy Amor.
- LEVEL33: Jubei – Medium armor – Evasion 15%.
- LEVEL34: Skeleton King – Fortified – Inmune spell damage.
- LEVEL35: Void Walker – Medium – High regeneration speed.
- LEVEL36: Demoness – Medium – Speed.
- LEVEL37: Malevolent – Medium – Flying.
- LEVEL38: Forgotten Ignotus – Heavy Amor.
- LEVEL39: Illidan Stormrage – Hero – Evasion 15%.
- LEVEL40: Arthas – Divine – Boss.
Difficulties
- New mechanic: Now all difficulties have increased amor & speed from waves and damage reduction from towers.
- Impossible
- -20% damage tower
- +70% movement speed
- +7.5 amor
- Insane
- -15% damage tower
- +50% movement speed
- +6 amor
- Hard
- -10% damage tower
- +30% movement speed
- +3.5 amor
- Medium
- -5% damage tower
- +20% movement speed
- +2.5 amor
- Easy
- -0% damage tower
- +5% movement speed
- +0.5 amor
Races
Undead Acolyte
- Skeleton Warrior
- Reduced gold cost from 10 to 9g.
- Attack type switched from Spells to Normal.
- Skeleton Archer
- Attack type switched from Spells to Pierce.
- Vampire Lord:
- Attack type switched from Spells to Chaos.
Beam
- Beam Generator
- Increased cooldown from 0,00 to 0,10.
- Beam Ray
- Increased cooldown from 0,00 to 0,10.
- Changed art missile
- Reduced base damage from 29 to 19.
- Beam Cannon
- Increased cooldown from 0,00 to 0,10.
- Changed art missile
- Reduced base damage from 90 to 80.
- Ion Cannon
- Increased cooldown from 0,00 to 0,10.
- Changed art missile
- Reduced base damage from 189 to 179.
- Beam Blaster
- Increased cooldown from 0,00 to 0,10.
- Changed art missile
- Gold cost increased from 450 to 500.
Shogun
- Master of Ninjutsu
- Fixed visual bug, non longer lightning bug.
- Changed model.
Crystal Molder
- Crystal Dissolver
- Remove old dynamic.
- Remove Nature insticnt.
- Now have bounce attack with max 3 targets in 200 AOE, every bounce loss 10% damage.
- Damage reduced from 700 to 600
- Range increased from 900 to 1300.
3 Responses
looks like you completely blew the balance with the new “difficulty” system since the start towers are worthless in the first rounds..thanks for this
Many players are used to play in “Impossible” mode as if it were easy. With this new change, this is not possible if you don’t make a good strategy from the beginning.
The “Easy” and “Medium” modes are still intact.
You have to put more effort and get new ways to play, merging races.
In the next patches, improvements will be made in all T1’s of all classes, in addition you can have more builders, buy wood, gold and much more.
Playing “easy” in “impossible” is over.
Ya, i was gonna add that in this version v1.5, theres issues:
1. The new Mercurial race is cool, but very hard to use.
2. The Level enhancer new system is too much to handle. Depending on player settings, is there any way to adjust it? Why? because when players get their builders in either all-pick mode or all-random mode, its hard to maze when your dealing with a short amount of enemies, or long. Tower damage is too hard for those who play on -hard mode, or -normal mode. Too many leavers early games.